Thursday, January 6, 2011

Setting out on Adventure...

Most traditional role-playing games have a theme that connects them regardless of genre, publisher, writer, programmer, or rule-set. That theme is one of advancement. From the oldest days of the original Dungeons & Dragons (TM) game, to the modern computer-based games like Dragon Age (TM) or World of Warcraft (TM), players set out on some sort of journey. The journey may be one of self-discovery, personal gain, valorous heroics, or even to save the world.

Ultimately, however, all these games have a common theme. Growth. This idea that your life and experiences can shape you to be something more; something greater. So too do I set out on my journey now as both a writer and designer for my favorite games; the very games that taught me to realize that life teaches us a lot. Trying to become a successful designer is a scary prospect, but it is the first steps on the road of a new adventure.

It feels like Level 1 all over again...

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